admissions

MIT Media Lab

Tangible Media

currently accepting students
contact:
Lisa Lieberson
617.253.9836
lisasue(at)media.mit.edu
Hiroshi Ishii
How to design seamless interfaces between humans, digital information, and the physical environment.

We explore innovative ways to design seamless interfaces between people, digital information, and physical environments. These “tangible bits” give physical form to digital information and computation so that users can directly manipulate information with their hands. We are designing tangible user interfaces that employ physical objects, surfaces, and spaces as tangible embodiments of digital information and computation, exploiting the human senses of touch and kinesthesia. We also explore ambient media as reflections of digital activity at the periphery of human awareness.

What We're Looking For

Creative, technically competent, hard-working, and team-oriented graduate students. Successful applicants possess varied skills in computer programming, electrical engineering, and mechanical engineering. Industrial/product design and architectural/environmental design skills are also valuable assets. Skills to evaluate interaction design based on cognitive science and ethnography are also strong plus. Oral and written communication skills are essential, as work is regularly presented to visitors and submitted to major conferences and journals. Applicants are expected to have a strong interest in HCI (Human-Computer Interaction) research, and experience in research publication.

Topobo

Our Work at a Glance

Topobo is a 3-D modeling system with embedded kinetic memory—the ability to record and play back physical motion. Just as people can learn about static structures by playing with blocks, they can learn about dynamic structures by playing with Topobo.

Special Requirements
A full application should include URLs to an online portfolio of past work (designs, publications, patents), a full resume, and a description of technical skills and research experience.