Computing Culture
We are an art and technology group, based on the premise that artists often invent new media out of necessity. Our research will result in specific works of art, but will also help further an understanding of the relationships between art, technology, and cultural production. Some of the strategies we practice include interventions in contemporary consumer electronics, creating special events for public situations, and applying technical development to cultural agendas that wouldn't normally receive it. Our central interest is in physically embodied (rather than screen-based) work.
Applicants trained in art, science, or engineering, with an interest in crossover. For instance, an art student should ideally be an accomplished programmer, have machining skills, and be able to design and fabricate electronics.










